Magician

Jobs

Unlike other jobs, you can take this job as long as your level is strictly above 0. (Class points gained before getting a 1st job goes into beginner-ship instead.)

You can spend your Magician class points (you gain these once per level or during a job advancement) on your specializations.

There are a few prerequisites to taking the specialization during your 2nd Job advancement. You need to be strictly higher than level 3 and spent 3 class points to the Magician class.

To take the further Job advancements in your specialization, your level needs to be higher than 7/12/20 and have spent 3/4/5 on the current job advancement for the specific specialization.

You can inter-hybridize between your specializations as long as the conditions are met, giving certain static bonuses for diversifying.

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For every class point put into the Magician class tree grants you a magician point as well. These magician points can be used to further a passive skill tree separate from the specialization trees. These skill trees give bonuses like proficiency bonuses for arcane or elemental magic.

Within the specialization, you also gain a specialization point for every class point you spent in one of your specializations. (You can do this even if you multiclass.)

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Finally, during your last job advancement, you do a final specialization. This consists of 2 primary variants and 1 deviant variant. The deviant variant suffers penalties in the sense that, instead of continuing the study of your specialization, you try to change what you do, deviate.

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* Any part of this document can be amended for your play. This was made for my design, and for my games.*

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Magicians can cast any spell as long as they have the proficiency and the spellslots for it. By being a magician, progressing through the tree naturally gives proficiency in elemental, arcane and holy magics. Eg. To cast a magic claw (lvl 1), you need proficiency 1 in arcane magics and to cast shining ray, a proficiency 3 in holy magics.

Generally speaking, your level does not increase the potency of your spells. (Although spells are stored as skills, there are different types of skills and spells are distinctly different in how their mechanics.)

INT is your primary damage modifier, and LUK, your accuracy and status modifier.

Magician 1st Job Tree (Class Points here)

Get a zig zag 3-2-3-2..-4 pattern, so that switching between lines is easy.

Magician Proficiency Tree (Magician Points here, you will use this even at higher advancements.)

Your specializations are:

Fire Poison Wizard, Ice Lightning Wizard, Cleric